Invention education is an emerging field that shows promise for fostering  equitable student engagement, especially related to STEAM, in both classroom and informal learning. A central concept for practitioners, researchers, and evaluators, is that student engagement connects with academic, socioemotional, career, and civic success. Nonetheless, more work is needed to ensure more equitable approaches to educational design for student engagement, especially with youth of one or more minoritized identity markers. This article describes six iterations of educational designs for invention

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