Invention Education for Real
Create a seamless pathway to STEM through invention education.
Partners in Invention Education is a professional learning community for collaborative efforts between Lemelson-MIT (LMIT) staff, collaborators, and K-12 educators and administrators.
PIE is for you if:
You take a strengths-based approach to education, building on the cultural knowledge and other assets that students bring to their learning experience.
You want to help students, especially those under-served and under-represented in STEM, develop deep technical, problem-solving, teamwork, and collaboration skills necessary for success in the invention and innovation economy and sought after by employers.
Modular and Flexible Programming
LMIT’s teaching system can be customized to fit into your students’ education in ways that work best for them and for you. Invention education is a powerful approach that is used during the school day, in after-school programs, and in summer camps. LMIT’s staff can assist with professional development and curriculum design to make sure you meet the needs of your students, community, and educators.
Problem Finding, not just Problem Solving
Problem-solving skills are crucial for students, but helping them learn how inventors identify problems and develop novel solutions with profound social impact is often overlooked. LMIT has developed a teaching system that begins at this critical stage. Our research has shown that our approach to invention education helps students—especially those under-represented in STEM— develop confidence in their ability to engage in STEM.
Dedication to Diversity in STEM
LMIT’s teaching system is focused on empowering all students to see themselves as inventors and STEM-capable, regardless of their gender, race, ethnicity, or socio-economic background.
A Community of Educators
K-12 educational partners are supported in their work with learners through LMIT’s summer professional development workshop and the below working groups:
Invention Adventures (grades PK – 12) - Introduce students to inventing through playful activities, coaching, and mentoring leading to submissions to fairs, conventions, or competitions.
Junior Varsity (JV) InvenTeams (grades 6 – 10) - Establish technical knowledge, mindsets, and hands-on skills to prepare students to develop prototypes of inventions.
High School and Community College Curriculum Resources (grades 9 – 14) - Easily adaptable resources in which students develop prototypes of inventions to solve problems of their own choosing. Includes guidance on implementing a Computer Science and Invention-related capstone course that meets the state of California’s 3rd-year lab science requirement for college admissions, giving students the experience and credits needed to compete.