Integrating STEM through Inventing

The Lemelson-MIT InvenTeam initiative offers an unparalleled opportunity for high school students to cultiviate their creativity and experience invention. 

InvenTeam students rely on inquiry and hands-on problem solving as they apply lessons from science, technology, engineering, and math (STEM) to develop invention prototypes. Interactive, self-directed learning coupled with STEM curricula are essential for experiencing invention.

Students learn to work in teams, while collaborating with intended users of their inventions. They partner with organizations in their communities to enrich their experiences. Most of all, students learn to move forward through challenges and celebrate "Eureka!" moments.

After the InvenTeam experience, inventive cultures often continue to prosper at schools through further development of InvenTeam prototypes or the pursuit of new invention projects.

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Grant Cycle

The grant period runs from October - June corresponding with the academic year.  Each InvenTeam creates an individual path due to project variation, but most experience the cycle through three phases:

Concept phase

  • Gather additional research about users' needs, competitive products, and existing patents
  • Brainstorm ideas for appropriate solutions

Design Phase

  • Conceptualize several solutions
  • Investigate the feasibility of each solution
  • Select the best solution
  • Create a detailed design using tools, such as SolidWorks 3D CAD software
  • Determine materials and resources, considering Sustainable Design

Build Phase

  • Construct and test prototypes
  • Field test prototypes
  • Build alpha prototype

InvenTeams access information and resources through a private portal on the Lemelson-MIT Program’s website where they also manage their finances and submit reports. Lemelson-MIT Program staff visits each InvenTeam at its school early in the grant cycle.

Reporting and Documenting Work
InvenTeams post updates and share photos and videos of their work on each InvenTeam's website. Many will also engage media to publicize significant milestones. InvenTeams have two major milestones to report progress on their invention:

  1. Mid-Grant Technical Review: InvenTeams host open houses in February to show the technical progress of projects to mentors, technical experts, and users.
  2. Final Summary Presentations: InvenTeams present a summary of their work at EurekaFest. Presentation sections include: motivation, technical overview, team process, and next steps.

Celebrating the InvenTeam Experience at MIT
Students, teachers, and mentors representing each InvenTeam travel to Cambridge, Mass. in June for the Lemelson-MIT Program's EurekaFest, a multi-day celebration of the inventive spirit. InvenTeams present and showcase their prototypes at EurekaFest’s public exhibit. Teams are inspired by the National Collegiate Student Prize winners, MIT faculty, and one another.
True success for each InvenTeam is students having fun throughout the grant cycle while collaborating to build a useful and unique device that positively impacts the lives of others.

Grant Eligibility Requirements

Who may apply: Science, technology, engineering, and mathematics educators at high schools and non-profit educational organizations. An educator and/or a school who has received an InvenTeam grant must wait three grant cycles before applying again.

InvenTeam size: Optimal size, 10-15 high school youth

Grants available: Up to 15 teams each school year

Grant award: Up to $10,000 each

Use of funds: Funds may be allocated for research, materials, and learning experiences related to the project. Funds may not be used to purchase capital equipment or professional services (e.g. intellectual property legal protection, engineering services).

Fellowships: Educators who facilitate the project outside of the school day may allot up to $2,000 of an InvenTeam grant towards fellowships.

Grant Application Process

The initial application is available online each October and due at the end of February for grants to be awarded for the following academic year. The final application is due in September.

Youth Involvement
Educators often begin the initial application with minimal youth participants. Youth input is encouraged for the initial application and required for the final application. Many educators recruit youth early to develop a stronger proposal for the initial application.

Invention Ideas
InvenTeam projects span many fields like assistive devices, environmental technologies, consumer goods, and experimental vehicles.

Review past InvenTeams and their invention projects for inspiration.

Grantee Selection Process
A panel comprising inventors; educators; InvenTeam student alumni; and MIT faculty, staff, and alumni reviews the applications. Diversity is considered among school types, community demographics, and project themes. Up to 35 educators are selected as finalists from the initial applications and receive Excite Awards.

Excite Awards
Finalists are Excite Award recipients. These educators attend EurekaFest, a multi-day celebration at MIT in June. Finalists meet current InvenTeams, see their inventions, and attend invention workshops. Only Excite Award winners, or another educator listed on the initial application, who attend EurekaFest are eligible to submit a final InvenTeam grant application. Travel, food, and lodging to EurekaFest are provided for one educator. Students are not invited at this time.

2015-2016 InvenTeam Timeline

  • Initial application opens: October 15, 2014
  • Initial application deadline: March 16, 2015
  • Up to 35 Excite Award recipients (educator finalists) announced: April 17, 2015
    • Lead educator finalist attends EurekaFest 2015: June 2015
  • Final application deadline: September 4, 2015
  • Up to 15 InvenTeams announced: October 14, 2015
  • Invention development by InvenTeam grantees: October 2015-June 2016
  • EurekaFest 2016 for InvenTeam grantees: mid-June 2016

Grant Application Guidelines

The application process for an InvenTeam grant begins with an initial application.

Initial Online Application
The initial application will be made available here in October. It has five parts:

  1. Educator and high school information form
  2. Invention project proposal
  3. Educator's invention interest statement
  4. School administrator’s letter of support for Educator's application
  5. Educator's current resume or CV plus resumes of supporting educators
  6. Special consideration (optional)

Applications are assessed on project planning, student organization, and potential for community partnerships and other types of collaboration. A strong application is sophisticated and prepared with student assistance. It demonstrates the educator's ability to facilitate a self-directed, hands-on learning project that spans an entire school year. The letter of support from the school’s administration should enthusiastically endorse the educator and the potential of an InvenTeam opportunity for the school.

Teams of two or three educators are encouraged, but a lead educator must be designated for a team.

Final Online Application
The final application is a detailed project proposal that outlines seven core areas:

  1. Background research summary
  2. Project description with project title
  3. Project organization and timeline, including team roster, team photo, and community collaborators
  4. Budget (not to exceed $10,000)
  5. Administrative acceptance of MIT's grant disbursement procedures

Student participation is essential for preparing the final application. Technical feasibility of the proposed solution is assessed.

Frequently Asked Questions

Who funds the InvenTeam initiative?
The Lemelson-MIT Program awards InvenTeam grants and manages the initiative. The Lemelson-MIT Program is funded by The Lemelson Foundation and is administered by the School of Engineering at MIT.
InvenTeams are encouraged to partner with organizations in their local community for additional donations and resources. Local partnerships help sustain invention projects after an InvenTeam grant.

How many students participate on an InvenTeam?
There is no size requirement for InvenTeams. An InvenTeam can be comprised of a small group of students as an extracurricular activity or an entire class. Teams with fewer than five students or more than 20 students can be challenging. Ten to 15 students on an InvenTeam are productive and manageable.

What is the educator's role on an InvenTeam?
The Educator applies for the grant. The educator also recruits students, monitors funds, and supports students throughout the process. The educator is advised to work with students in the spirit of self-directed learning. Consider the Educator as a coach on a sports team or director of a musical ensemble.

How may the grant be used?
The grant may be used to purchase materials and supplies necessary for the discovery process and expenses related to product development and team-building efforts (including snacks, meals, and team polo shirts). Funds may be used for unrestricted teacher fellowships (up to $2,000), if the project is conducted as an extracurricular activity or club. Funds may not be used to purchase capital equipment such as computers, pay for professional services or substitute educators.

What are the grantees’ obligations to ensure funding throughout the cycle?
Each InvenTeam is required to submit progress and expense reports on scheduled dates throughout the grant's cycle, culminating with a summary presentation that details process and design, addresses the viability of its invention, and discusses next steps. Each InvenTeam is also required to showcase a working prototype of the invention during the Lemelson-MIT Program's annual EurekaFest event held each June at MIT.

Does the Lemelson-MIT Program cover EurekaFest costs?
No. Travel expenses to and from Cambridge, Massachusetts will require fundraising. The Program will cover room and board for eight team members (six students and two chaperones).

Is the InvenTeam initiative a competition?
No, the initiative is not a competition once grantees have been selected. The InvenTeam initiative relies on a collaborative approach to build problem-solving skills and foster creativity, which is essential to invent. InvenTeams display and discuss their prototypes with each other and award winning inventors at EurekaFest.

What are Excite Awards?
Excite Award recipients are educators who are finalists for next year's grants. Excite Award recipients are invited to the current InvenTeam year's EurekaFest, where they participate in workshops about invention and learn about the experience first-hand from teams that are showcasing their working prototypes. The Lemelson-MIT Program provides travel, food, and lodging for Excite Award recipients to attend EurekaFest. Only Excite Award recipients who attend EurekaFest or their designate educator listed as the 2nd or 3rd educator on the initial application, are eligible to submit a final application.

How can InvenTeams receive external support?
InvenTeams are encouraged to seek industry, academic, or civic partners in their community to help implement their projects. Involving partners that have experience inventing can be invaluable. Lemelson-MIT Program staff will assist in identifying mentors, including MIT alumni, to help advise InvenTeams on their projects. The InvenTeam website provides resources and materials made available from partners.

How are InvenTeam applications evaluated?
Initial applications are evaluated relative to the capacity of the educator(s) and school to support the project. The final selection is based on the inventiveness and feasibility of the proposed idea. MIT professors and staff, inventors, researchers, entrepreneurs, and high school educators assess the applications.

How long have InvenTeam grants been awarded?
The Lemelson-MIT Program awarded its first InvenTeam grants to three New England high schools during the  2002-2003 school year. It became a national initiative during the 2003-2004 school year. On average, 15 InvenTeams receive funding each school year. 169 InvenTeams have been funded through the 2013-2014 grant cycle.